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Architecture for Monitoring Learning Processes Using Video Games., , , , and . LION, volume 7997 of Lecture Notes in Computer Science, page 335-340. Springer, (2013)UsiXML Extension for Awareness Support., , , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 665-668. Springer, (2011)Using pervasive games as learning tools in educational contexts: a systematic review., , , and . Int. J. Learn. Technol., 13 (2): 93-114 (2018)Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster)., , , and . CEV, volume 3305 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido., , , , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 78-90. CEUR-WS.org, (2014)Design Methodology for Educational Games based on Interactive Screenplays., , , and . CoSECivi, volume 1394 of CEUR Workshop Proceedings, page 90-101. CEUR-WS.org, (2015)Smart Home: Multimodal Interaction for Control of Home Devices., , , , and . Interacción, page 9:1-9:8. ACM, (2019)COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages., , , , , , , , , and 5 other author(s). SIIE, page 1-4. IEEE, (2021)Building a pervasive social gaming experience using SocialPG., , , , and . Expert Syst. J. Knowl. Eng., (June 2023)Desing of Context-Based AR Videogames., , and . Interacción, page 31:1-31:2. ACM, (2014)