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Multimodal Optimization.. GECCO (Companion), page 293-312. ACM, (2015)A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft, , , , , and . IEEE Transactions on Computational Intelligence and AI in games (2013), X (Y): ?-? (2013)On Obtaining Global Information in a Peer-to-Peer Fully Distributed Environment (Research Note)., and . Euro-Par, volume 2400 of Lecture Notes in Computer Science, page 573-577. Springer, (2002)Reactive strategy choice in StarCraft by means of Fuzzy Control., , , and . CIG, page 1-8. IEEE, (2013)A Framework for Distributed Evolutionary Algorithms., , , , , , , and . PPSN, volume 2439 of Lecture Notes in Computer Science, page 665-675. Springer, (2002)Guest Editorial Special Issue on Team AI in Games., , and . IEEE Trans. Games, 13 (4): 327-329 (2021)Diversified Virtual Camera Composition., , and . EvoApplications, volume 7248 of Lecture Notes in Computer Science, page 265-274. Springer, (2012)Nested Look-Ahead Evolutionary Algorithm Based Planning for a Believable Diplomacy Bot., , and . EvoApplications (1), volume 6624 of Lecture Notes in Computer Science, page 83-92. Springer, (2011)On the Potential of Rocket League for Driving Team AI Development., and . SSCI, page 2335-2342. IEEE, (2020)An Experiment on Game Facet Combination\., , , , , and . CoG, page 1-8. IEEE, (2019)