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User-centered approach in creating a metadata schema for video games and interactive media.

, , , and . JCDL, page 229-238. ACM, (2013)

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Analyzing anime users' online forum queries for recommendation using content analysis., , , and . J. Documentation, 74 (5): 918-935 (2018)Pretty as a pixel: issues and challenges in developing a controlled vocabulary for video game visual styles., , , and . JCDL, page 413-414. ACM, (2013)Health Information Needs of Public Library Leaders during COVID -19., , , , and . ASIST, volume 59 of Proc. Assoc. Inf. Sci. Technol., page 410-414. Wiley, (2022)Platform, Visuals, and Sound: Webtoon's Immersive Romance Reading Engagement., , , and . iConference (2), volume 14597 of Lecture Notes in Computer Science, page 416-423. Springer, (2024)User-centered approach in creating a metadata schema for video games and interactive media., , , and . JCDL, page 229-238. ACM, (2013)VIZMO Game Browser: Accessing Video Games by Visual Style and Mood., , , and . CHI, page 149-152. ACM, (2015)Reconceptualizing superwork for improved access to popular cultural objects., , , , , , and . ASIST, volume 55 of Proc. Assoc. Inf. Sci. Technol., page 274-281. Wiley, (2018)Information Needs for Anime Recommendation: Analyzing Anime Users' Online Forum Queries., , , and . JCDL, page 305-306. IEEE Computer Society, (2017)Art in an algorithm: A taxonomy for describing video game visual styles., , and . J. Assoc. Inf. Sci. Technol., 69 (5): 633-646 (2018)User-centered categorization of mood in fiction., , , and . J. Documentation, 79 (3): 567-588 (2023)