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A Model for Creativity in Creature Generation., , , , and . GAME-ON, page 175-. EUROSIS, (2003)Deep learning from crowds., and . CoRR, (2017)Beyond expectation: Deep joint mean and quantile regression for spatio-temporal problems., and . CoRR, (2018)Multi-Output Gaussian Processes for Crowdsourced Traffic Data Imputation., , and . IEEE Trans. Intell. Transp. Syst., 20 (2): 594-603 (2019)REBUILDER: A CBR Approach to Knowledge Management in Software Design., , , , , , and . LSO, volume 3096 of Lecture Notes in Computer Science, page 31-42. Springer, (2004)Experiments with free concept generation in Divago., and . Knowl. Based Syst., 19 (7): 459-470 (2006)Efficient Transport Simulation With Restricted Batch-Mode Active Learning., , , and . IEEE Trans. Intell. Transp. Syst., 19 (11): 3642-3651 (2018)Reuse of UML Class Diagrams Using Case-Based Composition., , , , , , and . SEKE, page 258-263. (2004)A Metamodel for Estimating Error Bounds in Real-Time Traffic Prediction Systems., , , and . IEEE Trans. Intell. Transp. Syst., 15 (3): 1310-1322 (2014)Combining Discrete Choice Models and Neural Networks through Embeddings: Formulation, Interpretability and Performance., , and . CoRR, (2021)