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Could you help me to change the variables?: comparing instruction to encouragement for teaching programming.

, , , and . WiPSCE, page 79-82. ACM, (2013)

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Using social media for work: Losing your time or improving your work?, and . Comput. Hum. Behav., (2014)How Quickly Can We Predict Users' Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data., , , and . I3E (2), volume 12067 of Lecture Notes in Computer Science, page 429-440. Springer, (2020)Using sensing technologies to explain children's self-representation in motion-based educational games., , , , and . IDC, page 541-555. ACM, (2020)Playful interventions for sustainability awareness in educational environments: A longitudinal, large-scale study in three countries., , , , and . Int. J. Child Comput. Interact., (March 2023)Measuring Students' Acceptance and Confidence on Algorithms and Programming: The Impact of the Engagement with CS on Secondary Education., , , and . Informatics Educ., 12 (2): 207-219 (2013)Keep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learning., , and . Frontiers Artif. Intell., (2021)Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness., , , and . Educ. Inf. Technol., 22 (5): 2365-2382 (2017)Using Facebook out of habit, , , and . Behaviour & Information Technology, (March 2012)In Memoriam: Roland Mittermeir (1950-2014)., , and . TOCE, 15 (2): 6:1 (2015)How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?, and . Creativity & Cognition, page 201-204. ACM, (2015)