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A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet Show.

, , , , , , and . SOCIALEDU, volume 606 of Communications in Computer and Information Science, page 29-38. Springer, (2015)

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Improving the Usability of Manga-on-a-Tablet for Collaborative Learning., , , , , , , and . CSEDU (1), page 446-451. SciTePress, (2014)Stamp-On: A Mobile Game for Museum Visitors., , , , , and . CSEDU (3), page 200-205. SciTePress, (2014)Design and evaluation of a virtual mobile time machine in education., , , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 334-337. ACM, (2008)Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children., , , , , and . ICEC, volume 6243 of Lecture Notes in Computer Science, page 493-495. Springer, (2010)Vegetation Interaction Game: Digital SUGOROKU to Learn Vegetation Succession for Children., , , , , and . CSCL, International Society of the Learning Sciences, (2011)Epro2: Design of a System and a Curriculum to Support Group Learning for School Children., , , , and . CSCL, volume 2 of Computer-Supported Collaborative Learning, page 303-312. Springer, (2003)KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology., , , , , , , , , and . IDC, page 265-268. ACM, (2014)StampOn in a museum: helping children's scientific inquiry., , , , and . IDC, page 233-236. ACM, (2014)Visitor movement as implicit human-computer interactions in museums., , and . ICLS (3), page 67-69. International Society of the Learning Sciences, (2008)KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing., , , , , , , , and . ICST, page 827-832. IEEE, (2013)