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Shadows and Soft Shadows with Participating Media Using Splatting., and . IEEE Trans. Vis. Comput. Graph., 9 (2): 139-149 (2003)3D Hospital: Design and implement quest-based game framework for transitional training., , , , and . CGAMES, page 119-125. IEEE Computer Society, (2015)Visualization for climate modeling., , and . IEEE Computer Graphics and Applications, 13 (4): 34-40 (1993)Development of Recovery Rapids - A game for cost effective stroke therapy., , , , , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Terascale visualization: approaches, pitfalls and issues (panel)., , , , , and . IEEE Visualization, page 507-509. IEEE Computer Society and ACM, (1997)Efficient subdivision of finite-element datasets into consistent tetrahedra., and . IEEE Visualization, page 213-219. IEEE Computer Society and ACM, (1997)Visualizing 3D Velocity Fields Near Contour Surfaces., , and . IEEE Visualization, page 248-255. IEEE Computer Society, (1994)Texture Splats for 3D Scalar and Field Visualization., and . IEEE Visualization, page 261-267. IEEE Computer Society, (1993)Real-time Slicing of Data Space.. IEEE Visualization, page 271-277. IEEE Computer Society and ACM, (1996)Efficient Splatting Using Modern Graphics Hardware., and . J. Graphics, GPU, & Game Tools, 8 (3): 1-21 (2003)