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Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions.

, , , and . Interact. Learn. Environ., 25 (7): 889-903 (2017)

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Using Digital Game as Compiler to Motivate C Programming Language Learning in Higher Education., , and . IIAI-AAI, page 533-538. IEEE Computer Society, (2017)Effects of Online Learning with Matching Learning Styles and Preferred Digital Media Types on University Students' Perceptions., and . IIAI-AAI, page 552-555. IEEE Computer Society, (2017)A Development of Supervised-Online Personal Learning Environment: Examining Factors Affecting Self-Directed Learning and Conceptual Understanding Progression., and . IIAI-AAI, page 607-612. IEEE Computer Society, (2017)A Learning Cycle Approach to Developing Educational Computer Game for Improving Students' Learning and Awareness in Electric Energy Consumption and Conservation., , and . J. Educ. Technol. Soc., 18 (1): 91-105 (2015)Preservice science teachers' emerging pedagogy of mobile game integration: a tale of two cohorts improvement study., , and . Res. Pract. Technol. Enhanc. Learn., 16 (1): 1-27 (2021)The study on integrating visualised simulation into context-aware ubiquitous learning activities for elementary science education., , , , and . Int. J. Mob. Learn. Organisation, 10 (4): 263-291 (2016)Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System., , , and . ICALT, page 278-282. IEEE Computer Society, (2016)Proposing an Online Peer-Feedback Approach in Digital Game from A Semi-Puzzle Game-Based Learning Perspective., and . IIAI-AAI, page 254-259. IEEE, (2019)Implementation of a robotic-transformed five-phase inquiry learning to foster students' computational thinking and engagement: a mobile learning perspective., and . Int. J. Mob. Learn. Organisation, 16 (2): 198-220 (2022)User-Centered Design of a Digital Citizen Inquiry Project on Plastic Circular Economy for Young People., and . HCI (51), volume 14057 of Lecture Notes in Computer Science, page 593-605. Springer, (2023)