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An Interaction-Based Model for Situated Agents.

. ICMAS, page 399-400. IEEE Computer Society, (1998)

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An Experimental Investigation on the Pancake Problem.. CGW/GIGA@IJCAI, volume 614 of Communications in Computer and Information Science, page 30-43. Springer, (2015)Monte-Carlo Fork Search for Cooperative Path-Finding.. CGW@IJCAI, volume 408 of Communications in Computer and Information Science, page 1-15. Springer, (2013)A comparative study of solvers in Amazons endgames., , and . CIG, page 378-384. IEEE, (2008)Burnt Pancake Problem: New Lower Bounds on the Diameter and New Experimental Optimality Ratios.. SOCS, page 119-120. AAAI Press, (2016)Artificial Intelligence for Games., , , and . A Guided Tour of Artificial Intelligence Research (2) (II), Springer, (2020)Recursive Monte Carlo Search for Bridge Card Play., , and . CoG, page 229-236. IEEE, (2020)Monte-Carlo Go Developments., and . ACG, volume 263 of IFIP, page 159-174. Kluwer, (2003)Move-Pruning Techniques for Monte-Carlo Go.. ACG, volume 4250 of Lecture Notes in Computer Science, page 104-119. Springer, (2006)Multi-agent Learning Experiments on Repeated Matrix Games., and . ICML, page 119-126. Omnipress, (2010)Playing Hanabi Near-Optimally.. ACG, volume 10664 of Lecture Notes in Computer Science, page 51-62. Springer, (2017)