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Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education.

, and . Comput. Appl. Eng. Educ., 30 (2): 458-471 (2022)

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Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education., and . Comput. Appl. Eng. Educ., 30 (2): 458-471 (2022)Extracción Adaptativa de Isosuperficies Topológicamente Correctas., , , and . CEIG, page 169-178. Eurographics Association, (2009)Adaptive cube tessellation for topologically correct isosurfaces., , , and . GRAPP (GM/R), page 212-219. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)3D Interaction with Smartphone-like Devices., , and . CEIG, page 154. Eurographics Association, (2012)Interacción en Tiempo Real para un Sistema de Escultura Virtual., , and . CEIG, page 105-111. Eurographics Association, (2008)Parallel deformation of heterogeneous ChainMail models: Application to interactive deformation of large medical volumes., , and . Comput. Biol. Medicine, (2016)An efficient model for studying the dynamics of frustrated systems.. Comput. Phys. Commun., 183 (10): 2089-2097 (2012)Smartphone-based remote 3D interaction for digital heritage applications., and . DigitalHERITAGE (1), page 297-300. IEEE, (2015)Representación de Volúmenes mediante Agrupación de Tetraedros para la Extracción de Isosuperficies., , and . CEIG, page 85-93. Eurographics Association, (2008)Adaptive Cube Tessellation for Topologically Correct Isosurfaces., , , and . J. Virtual Real. Broadcast., (2008)