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15. Workshop Be-greifbare Interaktion., , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)A Design Vocabulary for Data Physicalization., , , and . ACM Trans. Comput. Hum. Interact., 31 (1): 2:1-2:62 (February 2024)SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data Literacy., , , and . TEI, page 30:1-30:17. ACM, (2024)Frankie: Exploring how Self-Tracking Technologies can go from Data-Centred to Human-Centred., , , and . MUM, page 243-250. ACM, (2022)16. Workshop Be-greifbare Interaktion., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)Understanding the Design Space of Embodied Passwords based on Muscle Memory., , and . CHI, page 259:1-259:13. ACM, (2021)How Students with different levels of Design Experience use PLEX Cards within the Brainstorming Process., , and . ECCE, page 28:1-28:6. ACM, (2021)"It's Just a Graph" - The Effect of Post-Hoc Rationalisation on InfoVis Evaluation., and . Creativity & Cognition, page 33:1-33:10. ACM, (2021)pneuCNTRL: a Pneumatic Control System for User Studies on Dynamic, Haptic Inflatables., , and . TEI, page 82:1-82:5. ACM, (2024)'A Fair Game?': Using Narrative Sensification and Embodied Metaphors for Awareness., , , , , and . TEI, page 27:1-27:12. ACM, (2024)