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A 3D Flexible and Tangible Magic Lens in Augmented Reality.

, , and . ISMAR, page 51-54. IEEE Computer Society, (2007)

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Other publications of authors with the same name

Generating and rendering expressive caricatures., , and . SIGGRAPH Posters, page 127:1. ACM, (2010)Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace., , and . 3DUI, page 129-130. IEEE Computer Society, (2013)MagicBook: transitioning between reality and virtuality., , and . CHI Extended Abstracts, page 25-26. ACM, (2001)The Glass Class: Designing Wearable Interfaces., and . CHI Extended Abstracts, page 2487-2488. ACM, (2015)CoSense: Creating Shared Emotional Experiences., , , and . CHI Extended Abstracts, page 2007-2012. ACM, (2015)A User Study on MR Remote Collaboration Using Live 360 Video., , , and . ISMAR, page 153-164. IEEE, (2018)An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration., , , and . ISMAR, page 133-141. IEEE Computer Society, (2003)Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR., , and . ISMAR, page 193-202. IEEE Computer Society, (2008)In-place 3D sketching for authoring and augmenting mechanical systems., , , and . ISMAR, page 87-94. IEEE Computer Society, (2009)Shape recognition and pose estimation for mobile augmented reality., , , and . ISMAR, page 65-71. IEEE Computer Society, (2009)