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Opportunities with Slippy Maps for Terrain Visualization in Virtual and Augmented Reality.

, , , , , , , and . VISIGRAPP (1: GRAPP), page 139-146. SCITEPRESS, (2022)

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A probabilistic movement model for shortest path formation in virtual ant-like agents., and . SAICSIT, volume 226 of ACM International Conference Proceeding Series, page 9-18. ACM, (2007)Constraint-based conversion of fiction text to a time-based graphical representation., and . SAICSIT, volume 226 of ACM International Conference Proceeding Series, page 19-28. ACM, (2007)An Architecture for Capturing and Presenting Learning Outcomes using Augmented Reality Enhanced Analytics., , and . ISMAR Adjunct, page 611-612. IEEE, (2022)On Repurposing Social Virtual Reality Platforms to Support Distributed Learning., , , , , , and . WI/IAT, page 981-986. IEEE, (2020)Meaningful Choice in Strategic Unit Selection: A Case Study of Unit Rankings in StarCraft II., and . CHI PLAY, page 33-44. ACM, (2018)Security beyond cybersecurity: side-channel attacks against non-cyber systems and their countermeasures., and . Int. J. Inf. Sec., 21 (3): 437-453 (2022)Modelling and rendering techniques for African hairstyles., , and . Afrigraph, page 115-124. ACM, (2004)Modelling attribute dependencies in single unit game combat settings., and . IGIC, page 20-26. IEEE, (2013)Identifying annotations for adventure game generation from fiction text., and . SAICSIT, page 19-28. ACM, (2010)Generating an attribute space for analyzing balance in single unit RTS game combat., and . CIG, page 1-8. IEEE, (2014)