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Empowerment and embodiment for collaborative mixed reality systems.

, , and . Comput. Animat. Virtual Worlds, (2018)

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Adaptive rendering with linear predictions., , , and . ACM Trans. Graph., 34 (4): 121:1-121:11 (2015)Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics., and . VR, page 864-865. IEEE, (2019)Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA)., , , and . Comput. Graph., (2021)Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis., and . Int. J. Hum. Comput. Stud., (2021)IRIDiuM+: deep media storytelling with non-linear light field video., , , , , , and . SIGGRAPH VR Village, page 10:1-10:2. ACM, (2017)Frequency-based controls for terrain editing., , , , and . CVMP, page 15:1-15:10. ACM, (2014)Synthetic Prior Design for Real-Time Face Tracking., , , , , and . 3DV, page 639-648. IEEE Computer Society, (2016)Embodied online dance learning objectives of CAROUSEL+., , , , , , , , , and 2 other author(s). VR Workshops, page 309-313. IEEE, (2021)Dual sensor filtering for robust tracking of head-mounted displays., , , , , and . VRST, page 221-222. ACM, (2014)Editorial: Games May Host the First Rightful AI Citizens.. Games Res. Pract., 1 (2): 18:1-18:7 (2023)