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Strategic Reasoning in Digital Zero-Sum Games.. AAMAS, page 1863-1864. ACM, (2017)Algorithms or Actions? A Study in Large-Scale Reinforcement Learning., , , and . IJCAI, page 2717-2723. ijcai.org, (2018)Exploring Deep Reinforcement Learning for Battling in Collectible Card Games., , and . SBGAMES, page 1-6. IEEE, (2022)Information upwards, recommendation downwards: reinforcement learning with hierarchy for traffic signal control., , and . ANT/EDI40, volume 201 of Procedia Computer Science, page 24-31. Elsevier, (2022)Drafting in Collectible Card Games via Reinforcement Learning., , and . SBGames, page 54-61. IEEE, (2020)Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing., , and . SBGames, page 20-27. ACM, (2023)Enhancing deep reinforcement learning for scale flexibility in real-time strategy games., , , , and . Entertain. Comput., (2025)A Monte Carlo Algorithm for Time-Constrained General Game Playing., , and . BRACIS (1), volume 14195 of Lecture Notes in Computer Science, page 97-111. Springer, (2023)Algorithm Selection in Zero-Sum Computer Games.. AIIDE, page 301-303. AAAI Press, (2017)Evolutionary Tabletop Game Design: A Case Study in the Risk Game., , and . SBGames, page 161-170. ACM, (2023)