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Mobility-aware Multi-Access Edge Computing for Multiplayer Augmented and Virtual Reality Gaming.

, , and . NCA, page 191-200. IEEE, (2022)

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BlockAPP: Using Blockchain for Authentication and Privacy Preservation in IoV., and . GLOBECOM Workshops, page 1-6. IEEE, (2018)Hierarchical topology adaptation for distributed convergecast applications., , , and . SAC, page 405-407. ACM, (2014)enVolve: Are You Listening? Inertial Sensing to Monitor the Involvement of Silent Listeners during an Online Interaction., , , and . UbiComp/ISWC Adjunct, page 236-241. ACM, (2022)Multi-Access Edge Computing for Urban Informatics., and . ICDCN, page 225-228. ACM, (2022)Learning and Annotating Activities for Home Automation using LSTM., , and . COMSNETS, page 631-636. IEEE, (2019)pFedGame - Decentralized Federated Learning Using Game Theory in Dynamic Topology., and . COMSNETS, page 651-655. IEEE, (2024)Mobility-aware Multi-Access Edge Computing for Multiplayer Augmented and Virtual Reality Gaming., , and . NCA, page 191-200. IEEE, (2022)Impact of redundant sensor deployment over data gathering performance: A model based approach., , , and . J. Netw. Comput. Appl., (2016)B2VDM: Blockchain Based Vehicular Data Management., and . ICACCI, page 2337-2343. IEEE, (2018)RelBAS: Reliable data gathering from border area sensors., , , and . ISCC, page 904-909. IEEE Computer Society, (2013)