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A virtual human interaction using scaffolded ping-pong feedback for healthcare learners to practice empathy skills.

, , , , , , , , and . IVA, page 2:1-2:8. ACM, (2022)

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Towards an Effective Web-Based Virtual Health Intervention: The Impact of Media Platform, Visual Framing, and Race on Social Presence and Transportation Ratings., , , , , , and . HCI (17), volume 12778 of Lecture Notes in Computer Science, page 165-181. Springer, (2021)Guest Editors' Introduction: Special Section on the IEEE Virtual Reality Conference (VR)., , , and . IEEE Trans. Vis. Comput. Graph., 18 (7): 1013-1016 (2012)Real-Time Evaluation and Visualization of Learner Performance in a Mixed-Reality Environment for Clinical Breast Examination., , and . IEEE Trans. Vis. Comput. Graph., 18 (7): 1101-1114 (2012)Teaching Communication Skills with Virtual Humans.. IEEE Computer Graphics and Applications, 26 (3): 10-13 (2006)Evolving an Immersive Medical Communication Skills Trainer., , , , , , and . Presence Teleoperators Virtual Environ., 15 (1): 33-46 (2006)Rapid Low-Cost Virtual Human Bootstrapping via the Crowd., and . ACM Trans. Intell. Syst. Technol., 7 (4): 47:1-47:20 (2016)Assessing Past, Present, and Future Interactions with Virtual Patients., , , and . Int. J. Gaming Comput. Mediat. Simulations, 4 (3): 20-37 (2012)Internet-based tailored virtual human health intervention to promote colorectal cancer screening: design guidelines from two user studies., , , , , , , and . J. Multimodal User Interfaces, 15 (2): 147-162 (2021)Evaluating Virtual Patient Interaction Fidelity With Advanced Communication Skills Learners., , and . Frontiers Virtual Real., (2021)Informing and Evaluating Educational Applications With the Kirkpatrick Model in Virtual Environments: Using a Virtual Human Scenario to Measure Communication Skills Behavior Change., , , and . Frontiers Virtual Real., (2022)