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LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World.

, , , , , , and . CoRR, (2022)

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LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World., , , , , , and . CoRR, (2022)Exploring Crowd Dynamics: Simulating Structured Behaviors through Crowd Simulation Models., , , and . CoRR, (2023)Perception of Personality Traits in Crowds of Virtual Humans., , , , , , , , and . CoRR, (2022)Moving Virtual Agents Forward in Space and Time., , , , and . SBGames, page 1-10. IEEE, (2020)Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents., , , , , , and . SIBGRAPI, page 252-257. IEEE, (2023)Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool., , , and . Graph. Model., (2024)Moving Virtual Agents Forward in Space and Time., , , , and . CoRR, (2022)LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World., , , , , , and . ISC2, page 1-8. IEEE, (2020)WebCrowds: An Authoring Tool for Crowd Simulation., , , and . SBGAMES, page 1-6. IEEE, (2022)Perception of Personality Traits in Crowds of Virtual Humans., , , , , , , , and . SBGames, page 117-125. IEEE, (2021)