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Experiences with the Blackfin architecture for embedded systems education., и . WCAE@ISCA, стр. 3. ACM, (2005)PSMalloc: content based memory management for MPI applications., , , , , и . MEDEA@PACT, стр. 43-48. ACM, (2009)Describing Elementary Students' Spheres of Influence in Scratch 'About Me' Projects., , , , , , и . SIGCSE (1), стр. 333-339. ACM, (2023)Qupcakery: A Puzzle Game that Introduces Quantum Gates to Young Learners., , , , и . SIGCSE (1), стр. 1143-1149. ACM, (2023)Patterns in Elementary-Age Student Responses to Personalized & Generic Code Comprehension Questions., , , , , и . SIGCSE, стр. 514-520. ACM, (2020)Eliciting Student Scratch Script Understandings via Scratch Charades., , , , и . SIGCSE, стр. 780-786. ACM, (2020)TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch Activities., , , , и . SIGCSE, стр. 79-85. ACM, (2020)Identifying elementary students' pre-instructional ability to develop algorithms and step-by-step instructions., , , , и . SIGCSE, стр. 511-516. ACM, (2014)Using Upper-Elementary Student Performance to Understand Conceptual Sequencing in a Blocks-based Curriculum., , , , , , , и . SIGCSE, стр. 231-236. ACM, (2017)The Effects of Providing Starter Projects in Open-Ended Scratch Activities., , , , , , и . SIGCSE, стр. 38-44. ACM, (2021)