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Getting Started in Teaching and Researching Computer Science in the Elementary Classroom., , , , , and . SIGCSE, page 552-557. ACM, (2015)Interactive design by children: a construct map for programming., , , , , , and . IDC, page 267-270. ACM, (2015)Floors and Flexibility: Designing a Programming Environment for 4th-6th Grade Classrooms., , , , and . SIGCSE, page 546-551. ACM, (2015)Identifying elementary students' pre-instructional ability to develop algorithms and step-by-step instructions., , , , and . SIGCSE, page 511-516. ACM, (2014)KELP CS and LaPlaya: A Computational Thinking Curriculum and Development Environment for 4th - 6th Grade (Abstract Only)., and . SIGCSE, page 712. ACM, (2015)Differentiating for Diversity: Using Universal Design for Learning in Elementary Computer Science Education., , , , and . SIGCSE, page 376-381. ACM, (2016)Fourth Grade Students Reading Block-Based Programs: Predictions, Visual Cues, and Affordances., , , , , and . ICER, page 111-119. ACM, (2015)Assessing Children's Understanding of the Work of Computer Scientists: The Draw-a-Computer-Scientist Test., , , , , , and . SIGCSE, page 279-284. ACM, (2017)Initialization in Scratch: Seeking Knowledge Transfer., , , , , and . SIGCSE, page 217-222. ACM, (2016)