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Towards Long-Term Retrieval-Based Visual Localization in Indoor Environments With Changes.

, , , , , and . IEEE Robotics Autom. Lett., 8 (4): 1975-1982 (April 2023)

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VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis., , , , and . CoRR, (2023)MonoGraspNet: 6-DoF Grasping with a Single RGB Image., , , , , , , , and . CoRR, (2022)CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graphs., , , , , , and . CoRR, (2023)MonoGraspNet: 6-DoF Grasping with a Single RGB Image., , , , , , , , and . ICRA, page 1708-1714. IEEE, (2023)SceneGraphFusion: Incremental 3D Scene Graph Prediction From RGB-D Sequences., , , , and . CVPR, page 7515-7525. Computer Vision Foundation / IEEE, (2021)A Fuzzy Approach to Support Evaluation of Fuzzy Cross Efficiency., , and . Symmetry, 13 (5): 882 (2021)The relationship of service failure severity, service recovery justice and perceived switching costs with customer loyalty in the context of e-tailing., , , and . Int. J. Inf. Manag., 31 (4): 350-359 (2011)PointHGN: Point Heterogeneous Graph Neural Network for Point Cloud Learning., , , , and . ICME Workshops, page 381-386. IEEE, (2023)Towards Long-Term Retrieval-Based Visual Localization in Indoor Environments With Changes., , , , , and . IEEE Robotics Autom. Lett., 8 (4): 1975-1982 (April 2023)Incremental 3D Semantic Scene Graph Prediction from RGB Sequences., , , and . CVPR, page 5064-5074. IEEE, (2023)