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Gamified and Online Activities for Learning to Support Dual Career of Athletes (GOAL).

, , , , , и . IMCL, том 725 из Advances in Intelligent Systems and Computing, стр. 623-634. Springer, (2017)

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Другие публикации лиц с тем же именем

Instructional Mirroring Applied in Basketball Shooting Technique., , , , , и . IMCL, том 725 из Advances in Intelligent Systems and Computing, стр. 603-611. Springer, (2017)Creating Magic-Matt, An Interface to Transform Video Games to a Sports Experience., , , , , и . IMCL, том 1192 из Advances in Intelligent Systems and Computing, стр. 629-637. Springer, (2019)Gamified and Online Activities for Learning to Support Dual Career of Athletes (GOAL)., , , , , и . IMCL, том 725 из Advances in Intelligent Systems and Computing, стр. 623-634. Springer, (2017)Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project., , , , , и . IMCL, том 1192 из Advances in Intelligent Systems and Computing, стр. 1058-1064. Springer, (2019)Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory., , , , , , и . PCI, стр. 39-44. ACM, (2021)The Effect of a 12 Week Reaction Time Training Using Active Video Game Tennis Attack on Reaction Time and Tennis Performance., , , , , и . IMCL, том 725 из Advances in Intelligent Systems and Computing, стр. 644-652. Springer, (2017)The Impact of Background Music on an Active Video Game., , и . IMCL, том 725 из Advances in Intelligent Systems and Computing, стр. 18-28. Springer, (2017)Evaluating a Coaching MOOC Course to Support Dual Career of Athletes., , , , , и . IMCL, том 1192 из Advances in Intelligent Systems and Computing, стр. 401-409. Springer, (2019)Design, Creation and Evaluation of TEAM, A Serious Game for Teamwork Development., , , , , и . ICL (1), том 916 из Advances in Intelligent Systems and Computing, стр. 743-754. Springer, (2018)Users' and Experts' Evaluation of TARGET: A Serious Game for Mitigating Performance Enhancement Culture in Youth., , , , и . IMCL, том 1192 из Advances in Intelligent Systems and Computing, стр. 147-157. Springer, (2019)