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Evaluating a Coaching MOOC Course to Support Dual Career of Athletes.

, , , , , and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 401-409. Springer, (2019)

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Performance evaluation of a dynamic approach for networked servers distributed virtual environments., , and . SpringSim, SCS/ACM, (2009)A Framework for H-Anim Support in NVEs., , , and . GRAPP, page 286-291. INSTICC Press, (2009)Panic in the gallery: An online educational game for art history: Design and evaluation of a matching game., and . IISA, page 1-6. IEEE, (2015)Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project., , , , , and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 1058-1064. Springer, (2019)Game-based assessment: investigating the impact on test anxiety and exam performance, and . Journal of Computer Assisted Learning, 33 (2): 97-192 (2017)Virtual Collaboration Spaces: The EVE Community., , and . SAINT, page 48-55. IEEE Computer Society, (2003)Improvement and Evaluation of Serious Game "Friend Me"., , , and . ICL (1), volume 633 of Lecture Notes in Networks and Systems, page 971-981. Springer, (2022)A low-cost AR assistant component architecture for Warehouse Management Systems., , , , , , , , , and . PCI, page 160-166. ACM, (2021)Advanced Bio-Feedback and Collaborative Techniques to Support Caregivers of Alzheimer Patients., , , , and . INCoS, page 683-688. IEEE, (2014)The Effect of a 12 Week Reaction Time Training Using Active Video Game Tennis Attack on Reaction Time and Tennis Performance., , , , , and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 644-652. Springer, (2017)