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Emotional Response to Extended Realities: The Effects of Augmented and Virtual Technologies in a Shopping Context.

, , and . HICSS, page 1-10. ScholarSpace, (2021)

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Emotional Response to Extended Realities: The Effects of Augmented and Virtual Technologies in a Shopping Context., , and . HICSS, page 1-10. ScholarSpace, (2021)Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR., , , , , and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 96-105. CEUR-WS.org, (2023)Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual Reality., , and . Int. J. Hum. Comput. Stud., (November 2023)More Immersed but Less Present: Unpacking Factors of Presence Across Devices., , and . IMX, page 140-149. ACM, (2023)Playing With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality., , , and . Interact. Comput., 33 (6): 583-595 (2021)Satisfaction and willingness to consume immersive journalism: experiment of differences between VR, 360 video, and article., and . Mindtrek, page 120-125. ACM, (2020)Immersive journalism: Extant corpus and future agenda., and . GamiFIN, volume 2637 of CEUR Workshop Proceedings, page 136-145. CEUR-WS.org, (2020)Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews., , , , and . GamiFIN, volume 3669 of CEUR Workshop Proceedings, page 132-141. CEUR-WS.org, (2024)Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos., , , , , and . ArtsIT, volume 367 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 119-138. Springer, (2020)"Empathy machine": how virtual reality affects human rights attitudes., , , and . Internet Res., 30 (5): 1407-1425 (2020)