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Formal Framework to improve the reliability of concurrent and collaborative learning games.

, , , , and . EAI Endorsed Trans. Serious Games, 1 (2): e4 (2014)

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Using Multinets for Learner Modelling., and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 575-577. IOS Press, (2007)Formal Framework to improve the reliability of concurrent and collaborative learning games., , , , and . EAI Endorsed Trans. Serious Games, 1 (2): e4 (2014)Using the Petri Nets for the Learner Assessment in Serious Games., , , and . ICWL, volume 6483 of Lecture Notes in Computer Science, page 339-348. Springer, (2010)Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements., , , and . CSEDU (Selected Papers), volume 583 of Communications in Computer and Information Science, page 376-394. Springer, (2015)SeGAE: A Serious Game Authoring Environment., , and . ICALT, page 538-540. IEEE Computer Society, (2010)Knowledge Management Approach to Support a Serious Game Development., , and . ICALT, page 420-422. IEEE Computer Society, (2009)Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields., , and . ICALT, page 156-160. IEEE Computer Society, (2013)To store and retrieve software components for Interactive Learning Environments: the ECR repository., , and . Int. J. Adv. Media Commun., 2 (1): 73-95 (2008)Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study.. Edutainment, volume 5093 of Lecture Notes in Computer Science, page 487-496. Springer, (2008)DIANE, a diagnosis system for arithmetical problem solving., , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 258-265. IOS Press, (2005)