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The influence of text rotation, font and distance on legibility in VR.

, , and . VR Workshops, page 663-664. IEEE, (2020)

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Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment., , and . VR Workshops, page 609-610. IEEE, (2021)The influence of text rotation, font and distance on legibility in VR., , and . VR Workshops, page 663-664. IEEE, (2020)Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms., , and . ISMAR Adjunct, page 415-416. IEEE, (2018)Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality., , and . VRST, page 3:1-3:10. ACM, (2021)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , , , and . in Proceedings of the 23rd IEEE Virtual Reality (VR) conference, page 275-276. (2016)Best Poster Award 🏆.Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs., , and . VR Workshops, page 919-920. IEEE, (2024)Generating VR Meeting Rooms with Non-rectangular Floor Plans Using Cost Optimization and Hard Constraints., , and . EuroXR, volume 13484 of Lecture Notes in Computer Science, page 171-188. Springer, (2022)A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces., , , and . VRST, page 52:1-52:3. ACM, (2021)What is the Reddening Effect and does it really exist?, , , and . MAM@EGSR, page 27-30. Eurographics Association, (2019)Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans., , , , , , , , , and 13 other author(s). PETRA, page 260-268. ACM, (2022)