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Interactive Architectural Design with Diverse Solution Exploration., , , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (1): 111-124 (2021)Representative Synthetic Crowds for Inclusive Environment Design., , and . AIVR, page 150-153. IEEE, (2021)Towards Computer Assisted Crowd Aware Architectural Design., , , , , and . CHI Extended Abstracts, page 2119-2125. ACM, (2016)Crowd sourced co-design of floor plans using simulation guided games., , , , , and . MIG, page 1:1-1:5. ACM, (2017)Gamification of Crowd-Driven Environment Design., , , , , , and . IEEE Computer Graphics and Applications, 41 (4): 107-117 (2021)Characterizing and optimizing game level difficulty., , , and . MIG, page 153-160. ACM, (2014)Modelling distracted agents in crowd simulations., , , and . Vis. Comput., 37 (1): 107-118 (2021)The Use of Working Prototypes for Participatory Design with People with Disabilities., , , and . ICCHP (1), volume 9758 of Lecture Notes in Computer Science, page 134-141. Springer, (2016)Deep Integration of Physical Humanoid Control and Crowd Navigation., , , , and . MIG, page 15:1-15:10. ACM, (2020)Treating Phobias with Computer Games., , and . MIG, volume 7660 of Lecture Notes in Computer Science, page 374-377. Springer, (2012)