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Designing the Impression of Social Agents' Real-time Interruption Handling., , , , and . IVA, page 19-21. ACM, (2019)Fast Friends: Generating Interpersonal Closeness between Humans and Socially Interactive Agents., , , , , and . IVA, page 15:1-15:8. ACM, (2023)Individual Differences and the Function of Emotions in Socio-Emotional and Cognitive Conflict: If an Agent Shames you, will you still be Bored?, , , and . ACII (Workshops and Demos), page 1-8. IEEE, (2021)Digital Object Memories in the Internet of Things, , , and . CEPIS UPGRADE, 12 (1): 45-51 (February 2011)Serious Games for Training Social Skills in Job Interviews., , , , , , , and . IEEE Trans. Games, 11 (4): 340-351 (2019)Empirical Research in Affective Computing: An Analysis of Research Practices and Recommendations., , , , and . ACII, page 1-8. IEEE, (2021)SIMP3: Social Interaction-Based Multi-Pedestrian Path Prediction By Self-Driving Cars., , , and . SSCI, page 2731-2738. IEEE, (2020)A human-driven control architecture for promoting good mental health in collaborative robot scenarios., , , , , , , , , and 5 other author(s). RO-MAN, page 285-291. IEEE, (2021)Towards Incorporating 3D Space-Awareness Into an Augmented Reality Sign Language Interpreter., , , , , , , , and . ICASSP Workshops, page 1-5. IEEE, (2023)Influence of Movement Energy and Affect Priming on the Perception of Virtual Characters Extroversion and Mood., , , , , , and . ICMI Companion, page 211-219. ACM, (2021)