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Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation., , and . SMARTCOMP, page 219-225. IEEE Computer Society, (2018)Printing and Programming of In-Situ Actuators., , , , , and . AIM, page 445-450. IEEE, (2020)An immersive physical therapy game for stroke survivors., , , , , , and . ASSETS, page 299-300. ACM, (2014)Bio-Inspired Tensegrity Flexural Joints., , , , , , and . ICRA, page 1-6. IEEE, (2018)A lightweight, multi-axis compliant tensegrity joint., , , , , and . ICRA, page 630-635. IEEE, (2016)The Immersive Graph Genome Explorer: Navigating Genomics in Immersive Virtual Reality., , , , , , , , and . SEGAH, page 1-8. IEEE, (2021)Design and Selection of Muscle Excitation Patterns for Modeling a Lower Extremity Joint Inspired Tensegrity., , , , and . IRC, page 282-287. IEEE, (2019)A bio-inspired tensegrity manipulator with multi-DOF, structurally compliant joints., , , , , , , and . IROS, page 5515-5520. IEEE, (2016)3D Printing an Assembled Biomimetic Robotic Finger., , , , , , and . UR, page 526-532. IEEE, (2020)Assistive living robot: a remotely controlled robot for older persons living alone., , , , and . PETRA, page 10:1-10:4. ACM, (2013)