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Serious Games for Vision Training Exercises with Eye-Tracking Technologies: Lessons from Developing a Prototype.

, , , and . Inf., 13 (12): 569 (2022)

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Collaboration and Effectiveness for Distributed Meetings., , and . WWW (Posters), (2003)The Impact of Social Interaction on Usability for Distributed Virtual Environments.. Int. J. Virtual Real., 6 (3): 45-54 (2007)Are two heads better than one?: object-focused work in physical and in virtual environments., , and . VRST, page 287-296. ACM, (2006)The role of web in launching and using radio communication for public safety.. Int. J. Knowl. Web Intell., 2 (1): 36-52 (2011)Serious Games for Vision Training Exercises with Eye-Tracking Technologies: Lessons from Developing a Prototype., , , and . Inf., 13 (12): 569 (2022)Can Remote Virtual Simulation Improve Practice-Based Training? Presence and Performance in Incident Commander Education., , and . Presence Teleoperators Virtual Environ., (January 2019)Technologies Supporting Screening Oculomotor Problems: Challenges for Virtual Reality., , and . Comput., 12 (7): 134 (June 2023)Emotion recognition in typical and atypical development - a technology-based paradigm., , , , , , , , , and . CogInfoCom, page 349-352. IEEE, (2019)Examination of Gaze Fixations Recorded during the Trail Making Test., , , , , , , , and . CogInfoCom, page 319-324. IEEE, (2019)Development of a technological screening platform for children., , , , , , , , and . CogInfoCom, page 453-458. IEEE, (2020)