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Societies in Games: How do Players Perceive Groups of Game Characters?, , and . CHI PLAY (Companion), page 639-644. ACM, (2019)Socially Aware Interactions: From Dialogue Trees to Natural Language Dialogue Systems., , , and . CONVERSATIONS, volume 13171 of Lecture Notes in Computer Science, page 124-140. Springer, (2021)A Taxonomy of Social Roles for Agents in Games., and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 75-87. Springer, (2021)Behavior vs Appearance: What Type of Adaptations are More Socially Motivated?, , and . AAMAS, page 1720-1722. International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS), (2022)When "I" Becomes "We": Modelling Dynamic Identity on Autonomous Agents., , , , and . J. Artif. Soc. Soc. Simul., (2023)Robots in Games., , , and . Int. J. Soc. Robotics, 15 (1): 37-57 (January 2023)Socially Interactive Agents in Games., and . The Handbook on Socially Interactive Agents (2), volume 48 of ACM Books, ACM / Morgan & Claypool, (2022)Towards Social Identity in Socio-Cognitive Agents., , and . CoRR, (2020)Fitting the Room: Social Motivations for Context-Aware Agents., , and . HAI, page 39-46. ACM, (2021)Attributing Social Motivations to Changes in Agents' Behavior and Appearance., , and . HAI, page 219-226. ACM, (2022)