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Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD)., , , , and . HCI (29), volume 851 of Communications in Computer and Information Science, page 17-31. Springer, (2018)Drawer: an Innovative Teaching Method for Blended Learning., , and . FedCSIS, page 727-734. (2013)Virtual Rehabilitation on the Web: Analyzing and Improving Interaction in Postures Design., , , , and . REHAB (Revised Selected Papers), volume 665 of Communications in Computer and Information Science, page 150-161. Springer, (2015)3D editor to define generic rehabilitation therapies as a source to monitor and guide patients., , , , and . REHAB, page 93-96. ACM, (2016)What Happens when Students Go Offline in Mobile Devices?, , and . MobileHCI Adjunct, page 1199-1206. ACM, (2015)Falls and fainting detection through movement interaction., , , and . Interacción, page 54:1-54:2. ACM, (2012)Interconnecting Current Technology in Healthcare Environments., , and . DUI@EICS, page 27-30. (2013)NFCBOOK: GameBook Digital Based on Tangible User Interfaces., , , and . Interacción, page 32:1-32:3. ACM, (2014)Improving Context-Awareness in Healthcare Through Distributed Interactions., , and . ICWE Workshops, volume 9881 of Lecture Notes in Computer Science, page 162-166. (2016)Assistive Technologies for Children with Physical Disabilities: a Systematic Literature Review., , , and . Interacción, page 20:1-20:10. ACM, (2024)