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Jamming with Culture - Piloting Cultural Game Jam with Youth., , and . IDC, page 945-950. ACM, (2024)Playful learning in higher education: developing a signature pedagogy, , and . International Journal of Play, 6 (3): 272-282 (2017)The Values Clustering Teaching Activity - a Case Study on Two Teachers' Appropriations of Open Educational Resources for Teaching Values in Design., , , , , and . NordiCHI, page 98:1-98:8. ACM, (2020)Designing Hybrid Learning Spaces in Higher Education, , and . Dansk Universitetspædagogisk Tidsskrift, 15 (27): 66-82 (2019)Patterns of Inclusion: Fostering Digital Citizenship through Hybrid Education., , and . J. Educ. Technol. Soc., 21 (1): 225-236 (2018)Robot-Teachers and Phronēsis: Designing Signature Pedagogy with Robots., , and . Robophilosophy/TRANSOR, volume 311 of Frontiers in Artificial Intelligence and Applications, page 187-198. IOS Press, (2018)Participatory Academic Communities: A transdisciplinary perspective on participation in education beyond the institution, and . Conjunctions. Transdisciplinary Journal of Cultural Participation, 2 (2): 67-98 (2015)Crafting code at the demo-scene., , and . Conference on Designing Interactive Systems, page 35-38. ACM, (2014)Critical robotics: exploring a new paradigm., , , , , , , , and . NordiCHI, page 972-975. ACM, (2018)Networked learning in, for, and with the world, , and . Networked Professional Learning, Springer, (in press)