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The PGIRec Software to Support the Evaluation of User-System Interaction with a Synchronous and Multi-perspective Recording System.

, , and . J. Interact. Syst., 14 (1): 416-428 (September 2023)

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Zen Cat: A Meditation-Based Brain-Computer Interface Game., , and . ICCSA (1), volume 10960 of Lecture Notes in Computer Science, page 294-309. Springer, (2018)The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality., , , and . J. Interact. Syst., 14 (1): 448-469 (October 2023)The PGIRec Software to Support the Evaluation of User-System Interaction with a Synchronous and Multi-perspective Recording System., , and . J. Interact. Syst., 14 (1): 416-428 (September 2023)Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface Games., and . IHC, page 42:1-42:10. ACM, (2023)The influence of graphical elements on user's attention and control on a neurofeedback-based game., and . Entertain. Comput., (2019)A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface., , and . Adv. Hum. Comput. Interact., (2016)A General Model for Electroencephalography-Controlled Brain-Computer Interface Games., and . ICCSA (2), volume 12250 of Lecture Notes in Computer Science, page 174-189. Springer, (2020)Mental War: An Attention-Based Single/Multiplayer Brain-Computer Interface Game., , and . ICCSA (1), volume 10960 of Lecture Notes in Computer Science, page 450-465. Springer, (2018)Comparing users' performance and game experience between a competitive and collaborative brain-computer interface., and . Behav. Inf. Technol., 43 (1): 40-59 (January 2024)The Effect of Auditory Stimuli on User's Meditation and Workload in a Brain-Computer Interface Game., and . Interact. Comput., 31 (3): 250-262 (2019)