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A component-oriented approach for Mixed Reality applications. Developing Future Interactive Systems, IGI Publishing, (2004)Lessons Learned from the Design and Implementation of Distributed Post-WIMP User Interfaces, , , and . Distributed User Interfaces: Designing Interfaces for the Distributed Ecosystem, Springer, (2011)Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , and . Evaluating User Experiences in Games, Springer, (2009)Coeno-Storyboard: An Augmented Surface for Storyboard Presentations, , , and . Mensch und Computer, page 4--7. (2005)Idea Playground: When Brainstorming is Not Enough, , , , , , , and . Workshop on Designing Collaborative Interactive Spaces (DCIS '12), (May 2012)The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co-Located Group Meetings, , , , , , , and . CHI '10: Proceedings of the 28th international conference on Human factors in computing systems, page 609--618. New York, NY, USA, ACM, (2010)event-place: Atlanta, Georgia, USA.NiCE formula editor, , , , , , , and . SIGGRAPH '10: ACM SIGGRAPH 2010 Talks, page 1--1. New York, NY, USA, ACM, (2010)event-place: Los Angeles, California.Automatic Annotation Placement for Interactive Maps, , and . Proceedings of ACM ITS 2013: ACM Conference on Interactive Tabletops and Surfaces, page 61--70. St. Andrews, Scotland, (October 2013)A loose and sketchy approach in a mediated reality environment, , and . GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, page 371--379. New York, NY, USA, ACM, (2005)event-place: Dunedin, New Zealand.Speech VR - Eine sprachgesteuerte Applikation für OpenGL-Programme, and . GI Jahrestagung (2), page 1205--1212. (2001)