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Supporting Virtual Reality in an Adaptive Web-Based Learning Environment.

, , , and . EC-TEL, volume 5794 of Lecture Notes in Computer Science, page 627-632. Springer, (2009)

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Intuitively specifying object dynamics in virtual environments using VR-WISE., , and . VRST, page 334-337. ACM, (2006)CoDePA: a conceptual design pattern approach to model behavior for X3D worlds., , and . Web3D, page 91-99. ACM, (2008)Detecting inconsistencies in the design of virtual environments over the web using domain specific rules., , and . Web3D, page 101-109. ACM, (2009)An Ontology-Driven Approach for Modeling Behavior in Virtual Environments., , , , and . OTM Workshops, volume 3762 of Lecture Notes in Computer Science, page 1215-1224. Springer, (2005)Developing semantic VR-shops for e-Commerce., , , , , and . Virtual Reality, 11 (2-3): 89-106 (2007)Conceptual Modeling for Virtual Reality., , , and . ER (Tutorials, Posters, Panels & Industrial Contributions), volume 83 of CRPIT, page 3-18. Australian Computer Society, (2007)Model-Based Design of Virtual Environment Behavior., , , and . VSMM, volume 4270 of Lecture Notes in Computer Science, page 29-39. Springer, (2006)Feature Assembly Modelling - A New Technique for Modelling Variable Software., , and . ICSOFT (1), page 29-35. SciTePress, (2010)Applying semantic web technology to feature modeling., , and . SAC, page 1252-1256. ACM, (2009)Visual generative behavior patterns to facilitate game development., , and . Future Play, page 13-14. ACM, (2009)