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Kompendium Medieninformatik. Medienpraxis

(Eds.) X.media.press Springer, Berlin ; Heidelberg u.a., (2007)

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How Users Perceive and Use Interactive Information Graphics: An Exploratory Study., , , and . IV, page 361-368. IEEE Computer Society, (2010)Umsetzung der EU-Richtlinie 90/270/EWG. Herausforderung für die Software-Ergonomie., and . Software-Ergonomie, volume 45 of Berichte des German Chapter of the ACM, page 409-410. Teubner, (1995)Creating Positive Experiences with Digital Companions., , , and . CHI Extended Abstracts, ACM, (2019)Technik natürlich nutzen - NUI-Design in der Praxis., and . UP, page 44-51. Fraunhofer Verlag, (2010)Warum fällt das Positive so schwer? Beschreibung von Herausforderungen bei der Gestaltung einer positiven User Experience., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Outstanding UX - Eine systematische Untersuchung von Wow-Effekten., and . MuC, Gesellschaft für Informatik e.V., (2018)User Experience bei Softwareanbietern., , , , , , , , and . MuC, page 93-102. De Gruyter Oldenbourg, (2015)Usability für die betriebliche Praxis., , , , , , , , , and . MuC (Workshopband), page 141-149. De Gruyter Oldenbourg, (2014)Valence method for formative evaluation of user experience., , , and . Conference on Designing Interactive Systems, page 364-367. ACM, (2010)User Interfaces for Interactive TV - A Case Study with End Users., , and . ECMAST, volume 1242 of Lecture Notes in Computer Science, page 327-341. Springer, (1997)