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The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment.

, , , , and . VR, page 598-606. IEEE, (2020)

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Comparisons of Two Commercial and Two Low-cost Interfaces for Virtual Skiing., , and . PsychNology Journal, 13 (1): 57-74 (2015)An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction., , and . Audio Mostly Conference, page 194-201. ACM, (2016)Perceptual Illusions and Distortions in Virtual Reality.. Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Auditory Feedback for Navigation with Echoes in Virtual Environments: Training Procedure and Orientation Strategies., , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1876-1886 (2019)Tactile displays for auditory augmentation-A scoping review and reflections on music applications for hearing impaired users., , and . Frontiers Comput. Sci., (2023)ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation., , , , , and . VRW, page 138-142. IEEE, (2023)A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion., , and . 3DUI, page 103-110. IEEE Computer Society, (2014)Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon., , , and . VR, page 285-286. IEEE Computer Society, (2016)What Is It Like to Be a Virtual Bat?, , , , and . ArtsIT/DLI, volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 532-537. Springer, (2018)15 Years of Research on Redirected Walking in Immersive Virtual Environments., , , , , , , and . IEEE Computer Graphics and Applications, 38 (2): 44-56 (2018)