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Text Entry on Tiny QWERTY Soft Keyboards

, , , , and . Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, page 669--678. ACM, (2015)

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Context-aware mobile media and social networks, , , , , and . Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, page 108. ACM, (2009)Providing generic context for mobile games on phones, , and . Modeling and Using Context, Springer Berlin Heidelberg, (2011)Text Entry on Tiny QWERTY Soft Keyboards, , , , and . Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, page 669--678. ACM, (2015)Using a touch-sensitive wristband for text entry on smart watches, , , and . CHI'14 Extended Abstracts on Human Factors in Computing Systems, page 2305--2310. ACM, (2014)Rich tactile output on mobile devices, , , and . Ambient Intelligence, Springer Berlin Heidelberg, (2008)WorldCupinion: Experiences with an android app for real-time opinion sharing during World Cup Soccer Games, , , , and . Research In The Large Wokshop, (2010)Empirical Research through Ubiquitous Data Collection, , , , and . Computer, 46 (6): 74-76 (2013)Exploring gesture-based interaction techniques in multi-display environments with mobile phones and a multi-touch table., , and . AVI, page 419. ACM Press, (2010)WorldCupinion: Experiences with an Android App, , , and . Developments in Technologies for Human-Centric Mobile Computing and Applications, (2012)Rich tactile output for notifications on mobile phones, , and . Proceedings ofthe European Conference on Ambient Intelligence, (2008)