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A measurement study of virtual populations in massively multiplayer online games.

, and . NETGAMES, page 25-30. ACM, (2007)

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A fully distributed architecture for massively multiplayer online games., , and . NETGAMES, page 171. ACM, (2004)Bootstrapping of Peer-to-Peer Networks., and . SAINT, page 205-208. IEEE Computer Society, (2008)Cheat-proof peer-to-peer trading card games., and . NETGAMES, page 1-6. IEEE, (2011)Using An Interactive Theater Intervention To Promote Gender Inclusion in Computer Science., , , , , , and . ITiCSE (1), page 186-192. ACM, (2022)Scalable supernode selection in peer-to-peer overlay networks., , , , and . HOT-P2P, page 18-25. IEEE Computer Society, (2005)The multicast address allocation problem: theory and practice., , and . Comput. Networks, 45 (1): 55-73 (2004)Simplifying parallel and distributed simulation with the DUP system., , , , , and . SpringSim, page 154. SCS/ACM, (2010)A location aware P2P voice communication protocol for networked virtual environments., and . VRST, page 215-222. ACM, (2009)Blending games, multimedia and reality.. MMSys, page 209-214. ACM, (2010)A theoretical framework for the multicast address allocation problem., , , and . GLOBECOM, page 2108-2112. IEEE, (2002)