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Bridging the gap: moving from contextual analysis to design.

, , , and . CHI Extended Abstracts, page 4497-4500. ACM, (2010)

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Studying and Designing Technology for Domestic Life: Lessons from Home, and . Morgan Kaufmann, Amsterdam, (2014)See it: a scalable location-based game for promoting physical activity., and . CSCW (Companion), page 235-238. ACM, (2012)How do designers and user experience professionals actually perceive and use personas?, , and . CHI, page 1219-1228. ACM, (2012)The role of community and groupware in geocache creation and maintenance., , and . CHI, page 1757-1766. ACM, (2010)The future of personal video communication: moving beyond talking heads to shared experiences., , , and . CHI Extended Abstracts, page 3247-3250. ACM, (2013)An ontology-based comparative anatomy information system., , , , and . Artif. Intell. Medicine, 51 (1): 1-15 (2011)The family window: the design and evaluation of a domestic media space., , and . CHI, page 2361-2370. ACM, (2010)G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren., , , , and . CHI, page 155. ACM, (2018)Bridging the gap: moving from contextual analysis to design., , , and . CHI Extended Abstracts, page 4497-4500. ACM, (2010)Creating scalable location-based games: lessons from Geocaching., , and . Pers. Ubiquitous Comput., 17 (2): 335-349 (2013)