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IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences.

, , , , , and . Frontiers Virtual Real., (2021)

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ReliveReality: Enabling Socially Reliving Experiences in Virtual Reality via a Single RGB camera., , and . VR Workshops, page 711-712. IEEE, (2020)Evaluating Control Schemes for the Third Arm of an Avatar., , , and . Presence Teleoperators Virtual Environ., 25 (2): 129-147 (2016)Homuncular Flexibility in Virtual Reality., , , and . J. Comput. Mediat. Commun., 20 (3): 241-259 (2015)Despite Appearances: Comparing Emotion Recognition in Abstract and Humanoid Avatars Using Nonverbal Behavior in Social Virtual Reality., and . Frontiers Virtual Real., (2021)Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom., , , and . Cyberpsychology Behav. Soc. Netw., 19 (6): 380-387 (2016)Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention., , , , , and . CHI, page 1-14. ACM, (2020)From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience., , , , , , , and . CHI, page 512:1-512:14. ACM, (2021)Perspectives from Naive Participants and Experienced Social Science Researchers on Addressing Embodiment in a Virtual Cyberball Task., , and . CSCW Companion, page 189-194. ACM, (2023)Designing Immersive Virtual Environments for Human Behavior Research., , and . Frontiers Virtual Real., (2021)VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design., , , , and . VR, page 1215-1216. IEEE, (2019)