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Intelligent avatars and emotion in medical-based virtual learning environments.

, , , and . Intell. Decis. Technol., 13 (4): 407-416 (2019)

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Experimental Game Interactions in a Cave Automatic Virtual Environment., and . GEM, page 1-9. IEEE, (2018)G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR., , , and . CoG, page 1-8. IEEE, (2019)Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press, (2008)A Bright Short Period M-M Eclipsing Binary from the KELT Survey: Magnetic Activity and the Mass-Radius Relationship for M-dwarfs, , , , , , , , , and 19 other author(s). (2017)cite arxiv:1706.02401Comment: 12 Pages, 9 Figures, 4 Tables, Accepted for publication in ApJ.An exploration of distributed mobile audio and games., , , and . Future Play, page 253-254. ACM, (2010)Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D., , , and . IISA, page 1-6. IEEE, (2016)Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods., , , , , and . Comput. Entertain., 12 (2): 4:1-4:19 (2014)Intelligent avatars and emotion in medical-based virtual learning environments., , , and . Intell. Decis. Technol., 13 (4): 407-416 (2019)Musical mood-based mobile gaming., , , and . IGIC, page 5-7. IEEE Computer Society, (2011)The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games., , , , and . SD&A, volume 8648 of SPIE Proceedings, page 864815. SPIE, (2013)