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Другие публикации лиц с тем же именем

PingPong++: community customization in games and entertainment., , , , , , и . Advances in Computer Entertainment Technology, стр. 24. ACM, (2011)Collabio: a game for annotating people within social networks., , , , и . UIST, стр. 97-100. ACM, (2009)Designing Creativity Support Tools for Failure., , и . Creativity & Cognition, стр. 157-160. ACM, (2015)Scalable multi-label annotation., , , , , и . CHI, стр. 3099-3102. ACM, (2014)Scaling short-answer grading by combining peer assessment with algorithmic scoring., , , и . L@S, стр. 99-108. ACM, (2014)AI-Based Request Augmentation to Increase Crowdsourcing Participation., , , , и . HCOMP, стр. 115-124. AAAI Press, (2019)Catalyst: triggering collective action with thresholds., и . CSCW, стр. 1211-1221. ACM, (2014)Quantifying the invisible audience in social networks., , , и . CHI, стр. 21-30. ACM, (2013)Scalable multi-label annotation., , , , , и . CHI, стр. 3099-3102. ACM, (2014)Management of personal information scraps., , , и . CHI Extended Abstracts, стр. 2285-2290. ACM, (2007)