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Mosaic: Designing Online Creative Communities for Sharing Works-in-Progress.

, , and . CSCW, page 246-258. ACM, (2017)

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Designing Creativity Support Tools for Failure., , and . Creativity & Cognition, page 157-160. ACM, (2015)PingPong++: community customization in games and entertainment., , , , , , and . Advances in Computer Entertainment Technology, page 24. ACM, (2011)Collabio: a game for annotating people within social networks., , , , and . UIST, page 97-100. ACM, (2009)Scaling short-answer grading by combining peer assessment with algorithmic scoring., , , and . L@S, page 99-108. ACM, (2014)AI-Based Request Augmentation to Increase Crowdsourcing Participation., , , , and . HCOMP, page 115-124. AAAI Press, (2019)Catalyst: triggering collective action with thresholds., and . CSCW, page 1211-1221. ACM, (2014)Management of personal information scraps., , , and . CHI Extended Abstracts, page 2285-2290. ACM, (2007)The trouble with social computing systems research., , , and . CHI Extended Abstracts, page 389-398. ACM, (2011)Scalable multi-label annotation., , , , , and . CHI, page 3099-3102. ACM, (2014)Quantifying the invisible audience in social networks., , , and . CHI, page 21-30. ACM, (2013)