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An integrative review of security and integrity strategies in an academic environment: Current understanding and emerging perspectives., , , и . Comput. Secur., (2018)Analyzing students' perceptions to improve the design of an automated assessment tool in online distributed programming., , , и . Comput. Educ., (2019)Improving e-Assessment in Collaborative and Social Learning Settings., , и . INCoS, стр. 288-293. IEEE, (2015)Semantic Description of Grid Based Learning Services., , и . ISPA Workshops, том 4331 из Lecture Notes in Computer Science, стр. 509-518. Springer, (2006)Audience Interactivity as Leverage for Effective Learning in Gaming Environments for Dome Theaters., и . EC-TEL, том 6383 из Lecture Notes in Computer Science, стр. 451-456. Springer, (2010)Using a Story-Driven Board Game to Engage Students and Adults With Cultural Heritage., , и . Int. J. Game Based Learn., 11 (2): 1-19 (2021)Software Agents in Large Scale Open E-learning: A Critical Component for the Future of Massive Online Courses (MOOCs)., , , , и . INCoS, стр. 184-188. IEEE, (2014)Providing Cognitive and Social Networking Assessment to Virtualized Collaborative Learning in Engineering Courses., , , , и . INCoS, стр. 463-468. IEEE, (2014)Implementing Imagination-Based Pedagogies in a Web-Based Computer Supported Collaborative Language Learning Writing Activity: Orchestration Issues., , и . IISA, стр. 1-4. IEEE Computer Society, (2018)Using a Grid Platform for Enabling Real Time User Modeling in On-line Campus., , , , , и . CISIS, стр. 35-42. IEEE Computer Society, (2007)