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Swiping fingers on a screen is not enough! Dusting off toy blocks to build new gaming experiences through mobile apps.

, , and . EDUCON, page 268-272. IEEE, (2013)

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To switch off the coffee-maker or not: that is the question to be energy-efficient at work., , , and . CHI Extended Abstracts, page 2425-2430. ACM, (2014)An experimental study on the applicability of SYN cookies to networked constrained devices., , and . Softw. Pract. Exp., 48 (3): 740-749 (2018)Design-insights for Devising Persuasive IoT Devices for Sustainability in the Workplace., , , and . GIoTS, page 1-6. IEEE, (2018)Validating item response processes in digital competence assessment through eye-tracking techniques., , and . TEEM, page 738-746. ACM, (2020)What makes a maze-based programming challenge difficult?, , and . LASI-SPAIN, volume 3029 of CEUR Workshop Proceedings, page 20-27. CEUR-WS.org, (2021)Lempel: Developing the pattern recognition skill in computational thinking through an online educational game., , and . LASI-SPAIN, volume 3029 of CEUR Workshop Proceedings, page 28-37. CEUR-WS.org, (2021)Learning physics down a slide: A set of experiments to measure reality through smartphone sensors., and . EDUCON, page 1153-1156. IEEE, (2014)ARIIMA: A Real IoT Implementation of a Machine-Learning Architecture for Reducing Energy Consumption., , , , , and . UCAmI, volume 8867 of Lecture Notes in Computer Science, page 444-451. Springer, (2014)Swiping fingers on a screen is not enough! Dusting off toy blocks to build new gaming experiences through mobile apps., , and . EDUCON, page 268-272. IEEE, (2013)Make World, A Collaborative Platform to Develop Computational Thinking and STEAM., , , , , and . HCI (26), volume 10296 of Lecture Notes in Computer Science, page 50-59. Springer, (2017)