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Evaluating Instructor Strategy and Student Learning Through Digital Accessibility Course Enhancements.

, , , , and . ASSETS, page 377-388. ACM, (2019)

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"Free Will": A Serious Game to Study the Organization of the Human Brain., , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 178-183. Springer, (2017)A cytoskeleton linearity measure., , , and . SSIAI, page 45-48. IEEE Computer Society, (2012)An Automatic MRI Brain Volume Alignment Tool., , , and . ITNG, page 438-441. IEEE Computer Society, (2010)Computer-aided tracking of MS lesions., , and . Medical Imaging: Computer-Aided Diagnosis, volume 7963 of SPIE Proceedings, page 79632V. SPIE, (2011)An Automatic Brain Alignment Tool., , , and . ITNG, page 348-351. IEEE Computer Society, (2010)Evaluating Instructor Strategy and Student Learning Through Digital Accessibility Course Enhancements., , , , and . ASSETS, page 377-388. ACM, (2019)Connecting Through Kinect: Designing and Evaluating a Collaborative Game with and for Autistic Individuals., , , , , , , , , and 1 other author(s). HCI (19), volume 10289 of Lecture Notes in Computer Science, page 398-413. Springer, (2017)Game Development with a Serious Focus., and . SIGCSE, page 652-657. ACM, (2018)A root cause analysis interface for error reporting., and . ACM SIGCSE Bull., 39 (2): 166-170 (2007)A Game-Changing Instructor Tool to Reinforce Coding Concepts., and . SIGCSE, page 1306. ACM, (2020)