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TwinCam: omni-directional stereoscopic live viewing camera for reducing motion blur during head rotation.

, , , , , and . SIGGRAPH Emerging Technologies, page 24:1-24:2. ACM, (2017)

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Implementation of Elastic Object in Virtual Environment., and . HCI (2), page 969-972. Elsevier, (1997)Walking experience by real-scene optic flow with synchronized vibrations on feet., , , , , , and . AH, page 183-184. ACM, (2015)A Study on the Integration Method of Sports Practice and Video Games., , , , and . HCI (44), volume 1498 of Communications in Computer and Information Science, page 443-450. Springer, (2021)Skillful manipulation of virtual objects: Implementation of juggling in a virtual environment., , and . VSMM, page 79-86. IEEE, (2012)Multimedia Virtual Laboratory., , , and . INTERACT, page 885-886. IOS Press, (2001)Shaking a Box to Estimate the Property of Content., and . EuroHaptics (1), volume 7282 of Lecture Notes in Computer Science, page 564-576. Springer, (2012)Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater., , and . HCI (13), volume 6773 of Lecture Notes in Computer Science, page 225-233. Springer, (2011)Experience Simulator for the Digital Museum., , , , , , and . HCI (5), volume 9173 of Lecture Notes in Computer Science, page 436-446. Springer, (2015)Impact Vibration Source Localization in Two-Dimensional Space Around Hand., , , and . IEEE Trans. Haptics, 14 (4): 862-873 (2021)Augmented Dodgeball AR Viewer for Spectators., , , , and . ICAT-EGVE (Posters and Demos), page 25-26. Eurographics Association, (2019)