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Interactive Evolution of Camouflage.. ALIFE, page 504-511. MIT Press, (2010)Evolution of Corridor Following Behavior in a Noisy World. Simulation of Adaptive Behaviour (SAB-94), (1994)An Evolved, Vision-Based Behavioral Model of Coordinated Group Motion. From Animals to Animats (Proceedings of Simulation of Adaptive Behaviour), MIT Press, (1992)Using interactive evolution to discover camouflage patterns.. SIGGRAPH Posters, page 113:1. ACM, (2010)Evolving Textures from High Level Descriptions: Gray with an Accent Color.. EvoApplications (2), volume 6625 of Lecture Notes in Computer Science, page 384-393. Springer, (2011)Bloopers, outtakes, and horror stories of SIGGRAPH films., , , , , , , , , and . SIGGRAPH (Panels), page 223-239. ACM, (1989)The Difficulty of Roving Eyes.. International Conference on Evolutionary Computation, page 262-267. IEEE, (1994)Big fast crowds on PS3.. Sandbox@SIGGRAPH, page 113-121. ACM, (2006)Competition, Coevolution and the Game of Tag. Proceedings of the Fourth International Workshop on the Synthesis and Simulation of Living Systems, page 59--69. MIT, Cambridge, MA, USA, MIT Press, (6-8 July 1994)An Evolved, Vision-Based Behavioral Model of Obstacle Avoidance Behaviour. Artificial Life III, volume XVII of SFI Studies in the Sciences of Complexity, Addison-Wesley, Santa Fe Institute, New Mexico, USA, (15-19 June 1992 1994)