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Quantifying audience experience in the wild: Heuristics for developing and deploying a biosensor infrastructure in theaters.

, , , , , and . QoMEX, page 1-6. IEEE, (2016)

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Immersive Shared Experiences.. ImmersiveME@ACM Multimedia, page 19. ACM, (2015)ET-CycleGAN: Generating Thermal Images from Images in the Visible Spectrum for Facial Emotion Recognition., , and . ICMI Companion, page 87-91. ACM, (2020)Investigating the Relationship between Momentary Emotion Self-reports and Head and Eye Movements in HMD-based 360° VR Video Watching., , , and . CHI Extended Abstracts, page 353:1-353:8. ACM, (2021)Social VR: A New Medium for Remote Communication and Collaboration., , , , and . CHI Extended Abstracts, page 81:1-81:6. ACM, (2021)CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes., , , and . CHI, page 572:1-572:14. ACM, (2021)Correlation between Entropy and Prediction Error in VR Head Motion Trajectories., , and . IXR@MM, page 29-36. ACM, (2023)Usages of the Secondary Screen in an Interactive Television Environment: Control, Enrich, Share, and Transfer Television Content., , and . EuroITV, volume 5066 of Lecture Notes in Computer Science, page 168-177. Springer, (2008)An emergent role for TV in social communication., , , , , and . EuroITV, page 19-28. ACM, (2009)Introduction to the Best Papers of the ACM Multimedia Systems (MMSys) Conference 2018 and the ACM Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV) 2018 and the International Workshop on Mixed and Virtual Environment Systems (MMVE) 2018., , and . ACM Trans. Multim. Comput. Commun. Appl., 15 (2s): 64:1-64:2 (2019)Social Multimedia and Storytelling Guest editors' introduction., , , , and . IEEE Multim., 22 (3): 10-13 (2015)